I have created a level system where you can level up. When a player reaches level 200, it should get an effect.
This is my command:
/effect @p[scores={Level=200}] jump_boost 1 1 true
This effect works at level 200, but at 201, the player loses it. How can I give a player an effect with level 200 or above?
PS: should be multiplayer compatible. When 1 player has level 200 and someone else has a lower level, only the level 200 should get the effect.