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I've been working on a large multiplayer world. In it, I have set up a "P.A. System" using a command block chain, with all the blocks set to use the /say command to send messages in chat.

When I send a Redstone signal through the chain, the first block (set to impulse, not chain, and unconditional) activates. Then the second block (set to chain and conditional) activates. The signal seems to end there, as the third block (set to chain and conditional) does not activate. Why is this setup not working?

I am playing Bedrock Edition, on my phone.

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  • All command blocks contain /say commands? Those should always succeed. Have you checked whether they are all rotated the right way and set to "always active" instead of "needs redstone"? Commented Sep 27, 2019 at 11:39
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    Oh, they need to be set to always active? Didnt know that. I'll change that when I get back on later and see if that works. Commented Sep 27, 2019 at 12:47
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    @Fabian Röling that worked, thank you! Can you please make it an answer so I can accept it? Commented Sep 27, 2019 at 16:48
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    Ummm… Alright… That's an extremely basic thing, but if you say so, I'll write an answer. Commented Sep 27, 2019 at 21:04

1 Answer 1

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When a command block says "needs redstone", it needs redstone. Otherwise it doesn't work. Either give it redstone (for example a lever) or set it to "always active".

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